Gameness, Aggression, and Prey Drive in
Dogs
Gameness, Aggression, and Prey Drive in Dogs
In the following paragraphs it is my intention to delineate gameness, aggression, and
prey drive in game dogs, particularly the Staffordshire Bull Terrier, American Pit Bull
Terrier, and American Staffordshire Terrier with an admitted personal bias for the game
bred dogs that we have bred and designed primarily for combat with each other. This
does not constitute an endorsement for any activity contrary to the Animal Welfare Act
of 1973 and is based upon my personal observations, experiences, and research.
I have had the distinct pleasure of knowing many breeds of dogs during my lifetime. The
game breeds that I have personally been in contact with or lived with include the:
American Pit Bull Terrier, Staffordshire Bull Terrier, American Staffordshire Terrier,
Bull Terrier, Boston Terrier, Scottish Terrier, Jack Russell Terrier, Bulldog, American
Bulldog, Black Mouthed Cur, Catahoula, Presa Canario, and Argentinean Dogo to name
only some. I have also been in contact with and lived with many non-game dogs such as
the Rottweiler, Pug, Cocker Spaniel, Pointer, Chow, Poodle, Dachshund, German
Shepherd, Boxer, Labrador Retriever, and mutts of various lineage. Please note that
Terriers are listed as game dogs. It is my contention that the difference between the
Terrier and Sporting groups are the specific hunting chores they were assigned, with the
major exception of the Bull and Terrier breeds previously mentioned.
The previous list is by no means complete, but provides a sample of my experience with
dogs. All dog breeds can be game, aggressive and have prey drive to some extent, but
the Bull and Terrier breeds have the greatest degree of gameness and thus the need for
a greater understanding of its origin, use, and uniqueness.
All dogs have some form of prey drive, an instinctive reaction to chase something that
moves. Its original purpose was for capturing prey as wolves, foxes, and wild dogs still
do now. One of the benefits of the domestication of the dog was his instinct to chase, and
thus aid in our capture of animals. Chasing a ball, flying disk, cat, or person are current
examples of a dog's prey drive. What a dog does when it catches the object depends
upon the training, breed of dog, and the object being chased by the dog.
I have seen a Pointer retrieve quail that were still alive with barely a feather ruffled and
a Miniature Dachshund that would attempt to destroy any object that moved including
golf balls and bowling balls. Many of us have seen a dog that will play fetch with a ball
until all parties involved are exhausted while other dogs will only watch the toy roll away.
I have seen Labradors that would retrieve until the pads on their feet were raw and
bleeding, and yet would whine and cry about being taken out of the hunt. Prey drive can
be related to a dog's level of desire or willingness to follow a scent or movement but is
not indicative of the level of a dog's aggression or gameness.
The game dog's prey drive is usually equal to or greater than that of most hunting or
herding breeds. They tend to enjoy the chase and are very attentive to anything that is
running away. Their behavior upon the capture, however, has been modified less than
that of other groups, in that, they still want to kill the prey rather than just locating,
moving, or fetching it. My Staffords always shake their "prey" upon picking it up and will
make a great show of killing it before giving it to me. This common trait survives in
most dogs, but has been retained to a greater degree in game dogs. In training
Retrievers and Pointers, one of the most difficult tasks is developing a "soft mouth" to
prevent them from chewing or eating the prey before returning it to the hunter. I once
worked with a fine Pointer that would inevitably eat the first bird retrieved. No amount of
training ever got him to give up the first bird; however, he would deliver the other birds
with barely a feather out of place. Prey drive is simply the manifestation of the dog's
instinct to hunt for its food and has been retained or attenuated to some extent in
particular breeds to meet our purposes.
Aggression in dogs, particularly aggression toward people, tends to be a learned or
trained behavior. As domesticated animals, dogs have lost or repressed their instinctive
fear of humans, and thus view us as their equals. We have enhanced this behavior with
breeding and training programs to enhance certain dogs desire to dominate man,
particularly in many of the working breeds that have been specifically developed with
traits for protection against human adversaries. Aggression and its symptoms have been
specifically bred out of the game dogs.
Instinctively dogs avoid hostile confrontation. In wolves, dogs direct ancestors, there
are none of the typical signs of aggression when they are attacking and killing prey. The
signs that we see as aggressive in dogs are usually an attempt to avoid confrontation;
examples are snarling, growling, barking, raised hackles, lowered ears and a tucked tail,
all generally signs that the dog wants to avoid a fight. In essence the dog is saying,
"Leave me alone, I'm big and tough and you don't want to fight me, I'm the boss", or
"I'm scared." all in the attempt to avoid a fight and prevent injury to himself. Within
their own packs, dogs will typically defer to the higher-ranking member of the pack with
submissive behaviors indicated with a wagging tail, lowered head, licking of the face, or
exposure of the belly and throat. We, as dog owners, are surrogate pack members and, if
properly established, even a small child will outrank a dog in the pack hierarchy and
elicit these signs of submission.
In game dog breeds, aggression towards humans has been deliberately bred out. His
entire purpose in life was to combat another animal, not a human being. Using the
fighting dogs as an example, it would be impractical to handle a dog during the heat of
battle if his attention was drawn away from his adversary to the human that was
attempting to pick him up. The dog that bit a handler would be immediately killed for his
transgression and would definitely not be given the opportunity to breed this trait back
into the breed.
In the fighting dogs, the typical signs of aggression previously mentioned were
interpreted as cowardly and were a death sentence. It may be helpful to visualize the
actual, not the perceived, events in a dog match. The following description is from
historical records and rules governing such matches. There are some excellent books
and Internet sites that have a more complete description.
The dogs were brought to the match and washed by the opposing handler to wash away
any noxious substance that may have been put on the dog that would irritate or poison
its opponent. The dogs were then washed in the same water and with the same cleaner,
then dried. The dogs and the handlers would enter the pit and face into the corners away
from their opponent. Typically a pit was a wooden structure at least 14 feet square with a
canvas flooring material and walls approximately 2-3 feet high. Approximately 2 feet
from the corner would be a line marked on the canvas, "the scratch line." There would
also be a line dividing the pit in half from corner to corner.
The dogs were faced and released upon the judge's command. At this point, the facing,
the dogs would tend to whine, whimper, or yelp with excitement. The records indicate
that there were very few indications or signs of aggression on the part of the
contestants. The snarling, barking, and raised hackles that typically accompany the
meeting between other breeds were not seen in truly game dogs. They wanted nothing
more than to battle with each other.
(my Staffords' wrestling frightens many people. Even as puppies they enjoy scuffling and
working each other. They are not being aggressive. They are simply playing a game that
they both understand and enjoy.)
The dogs would meet and attempt to best their opponent. When one would get a major
advantage or one would turn its head and shoulders away from his opponent, a turn
would be called and the dogs would be separated for a scratch. The dog that turned or
was at the disadvantage would be released while his opponent was held. The dog then
typically had a ten count to get up to his opponent's scratch line and cross it. If and when
one dog refused to "scratch," the contest was over. Sometimes one dog would "bolt the
pit" or jump out to avoid the fight. Again the dog that bolted would be announced the
loser. The contest in a dogfight was not which dog could kill the other as much as it was
to see which dog would refuse to quit. It was a contest of gameness, not aggression. A
dog that snarled, tucked its tail, or in any way attempted to avoid the fight was labeled a
cur, typically along with its ancestors. This is not to say that dogs were never killed in
the pit or died as a result of the injuries there from, but that it was not the intention of
the contest. A dog that was killed or defeated, but never turned and always attempted to
make scratch was considered "Dead Game" and was highly prized for his gameness if
not his ability.
Thus, overall, aggression on the part of a dog is not an indication of prey drive and is the
antithesis of gameness.
Gameness is a willingness to succeed or overcome, no matter what hardship must be
endured. A game dog is determined to beat its opponent, no matter what odds are
stacked against it, even unto death. The quality of gameness should not be confused with
prey drive or aggression, in a nutshell gameness is simply the will to win. This trait
cannot be taught to a dog or a man. It is an innate quality extremely difficult to reproduce
in dogs, yet one of the easiest to lose. As we breed for conformation in the Bull and
Terrier breeds, we should not sacrifice gameness for the sake of conformation. This
invisible inherited trait makes our breeds unique. It also passes on the steadfast
rock-steady temperament that has made our dogs such wonderful companions.
Gameness remains one of the most admired characteristics. The will of American
fighting men to overcome hardship, adversity, and insurmountable odds has provided
the freedoms that we enjoy and the successes we have achieved. In dogs, gameness
shows up in their will to accomplish the tasks we assign to them. Whether it is finding a
lost child in the wilderness for the Bloodhound, retrieving a downed bird in frigid water
for the Retriever, making scratch with a broken stifle for the Bull and Terrier, or
catching a wild boar for the American Bulldog; our faith is renewed and our admiration
for "man's best friend" increases when our dogs are game enough to perform the duties
for which they were bred.
Paul Skelton